we are looking for an experienced 2D/Concept Artist to join us on a full-time basis at our Warsaw office (2 days onsite, 3 days remote).Our Customer is an early-stage mobile gaming studio founded in 2024, specializing in 2D free-to-play mid-core games. The team consists of experienced professionals, many of whom come from Plarium.
Strong design, drawing, color theory, composition, and conceptual ideation skills, strong Strong skills in design, drawing, color theory, composition, and conceptual ideation.Excellent sketching fundamentals anatomy, perspective, shape language, and silhouette.Solid experience creating stylized 2D game art, mobile experience is a strong plus.5+ years of professional experience as a Concept Artist or 2D Artist in the game industry.Great illustration skills with a strong focus on characters and creatures Experience creating UI/UX assets for games.Ability to work independently and take ownershipAbility to meet tight deadlines in a small, fast-paced team environment.Understanding of mobile game specifics readability on small screens, performance considerations.Upper-Intermediate level of EnglishWould be a plus:Experience with monster and creature design or evolution systems.Previous work in Idle RPG, RPG, or gacha games.Interest in primal or dark fantasy aesthetics.Experience briefing and reviewing outsourced art to maintain style consistency.Experience working in early-stage or mid-core mobile projects.
What's in it for you:A challenging function, with a lot of responsibility in a unique business environmentWork with the latest technologiesState-of-the-art, cool, centrally located office with excellent atmosphere and superior working conditionsCompetitive salaryVac
Create concept art and final 2D assets for monsters, evolution lines, titans, pets, bosses, characters, and environments.Design stylized creatures with strong silhouettes, clear readability, and powerful visual progression across evolutions.Produce high-quality game art: unit portraits, icons, items, gear sets, skill visuals, and illustrations.Create and maintain UI/UX assets icons, frames, evolution screens, talent trees, and interface elements.Develop environment concepts, backgrounds, and location art.Conceptualize, present, and execute ideas quickly while staying true to the game's primal fantasy identity.Take full ownership of the visual direction as the sole 2D artist on the project set the visual benchmark that outsourcers and future hires will follow.Contribute to building and maintaining the Art Bible and overall visual style.Work closely with the Art Director, Game Designer and Animator to ensure consistent art direction and high visual quality.Communicate proactively, share work at early stages and iterate fast based on feedback.